This darker tone is led by the principal adversary
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, Lilith. She's the daughter of Mephisto and is one of the Great Evils and is known as"the Mother of Sanctuary, the world where the Diablo series is set. As opposed to previous games where there was a gradual progress to the major boss who was behind all the evil that exists in our world Blizzard made Lilith up in the front from the first cutscene.
The playable model begins at Fractured Peaks and ends with my hero's horse being killed and leaving him in a cave all by him for the rest of the evening. From the caves emerged the first stop, Nevesk, a very small town in which things aren't the way they appear. Lilith was already having an impact on the few residents here and her real strength lies in having people indulge in their darker side. This was the very first interaction my character had with other NPCs and it was evident that the creators intended to give the hero more of a part within the story by having their own dialogue and playing an active role in the cutscenes.
The town is Nevesk where the effect of Lilith's actions on the inhabitants of Sanctuary is revealed. There's more to her than simply being evil. This sets her as an interesting antagonist when compared with the other Great Evils from the previous Diablo games. While her plan for the future isn't apparent early on but her presence is felt and was deliberately that way by the developers.
"By making you discover the story of what's going on and the impact she has on the world, you'll be able to understand her motives," Director of the game Joe Shely. "You get to understand what she's trying for and you get to get more connected to her . And maybe there's even a little some ambiguity here where it's like watching Star Wars and go like Vader. Vader could be right. The idea of being able to spend more time the bad guys means that it's a far more satisfying ending as you go through the story while you play it."
Diablo 4 doesn't stray from its hack-andslash-style action that the series is known for, however, the movement feels more fluid and alive thanks to the evade feature. Introduced by Diablo 3, the evade button is now more integrated into the sequel. Certain enemies broadcast their attacks, allowing the player to sprint away in response. The developers say as the players gain experience, different possibilities to avoid, such as being able to
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complete multiple dodges at the same time, can be unlocked.